Take Control

Open up your "setup.as". In it add this code:

AssetManager.registerBitmapDataAsset(new BitmapData(17,17,true,0x65ff0000), 'bttn');

btnPlay.setSkin('bttn|bttn|bttn');
btnPlay.move(35,25);
btnStop.setSkin('bttn|bttn|bttn');
btnStop.move(54,25);

Open KoolMoves. From the MP properties, select 'Start paused', 'yes' and save file as 'SWF/Flash Movie'. Close KoolMoves. Open up your "test.html" and there should be two new squares, just kinda sitting there. These are your 'Stop' and 'Play' buttons. Go ahead, try them.

But how do we know which button is which? Well, the simplest way might be to just put an image under the buttons. So lets do that.